RESUME
Professional Experience
April 2008 - Present
Walt Disney Imagineering
PRINCIPAL DIMENSIONAL DESIGNER
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Worked on various projects, from study models to large-scale, fully detailed show models.
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Model construction leads in many projects.
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Review CAD drawings and sketches to plan the construction of the model, gather materials, estimate the budget, and schedule.
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Delegate work to team members and oversee the model construction, maintaining a detail-oriented model.
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Translate 2D information into 3D prototypes.
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Ability to make changes to the model if necessary, when drawings and designs are revised during model construction.
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Archive accordingly using an Excel spreadsheet, organize, maintain secure files, and practice intellectual property.
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Proficient in using various shop tools and machines.
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The theme parks I was involved in are listed below
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Walt Disney World (Florida)
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Shanghai Disneyland
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Tokyo Disneyland
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Disneyland Resort (Anaheim, CA)
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Hong Kong Disneyland
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Disneyland Paris
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Feb 1999 - March 2010
Fantasy II Film Effects Inc.
MODEL FOREMAN
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Performed all stage concept prototyping, leading to the finished product.
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Built molds for numerous film/TV commercials and productions using urethane, plaster, epoxy, silicone, fiberglass, and other various materials.
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Understanding of the shop tools and safety protocol.
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Worked with all machine tools to fabricate parts.
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Cutting, shaping, and forming parts using lathes, rotary tools, power saws, snips, power brakes, shears, disc sander, and hand files.
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Sculpting: any shape or form using foam, clay, wax, sculpey.
June 1996 - April 2010
Grant McCune Design Inc.
MODEL / PROP MAKER
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Performed all-stage concept prototyping leading to the finished product.
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Built many high-tolerance custom-made Sam Zell music boxes over 15 years.
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Built molds for numerous film/TV commercials and productions using urethane, plaster, epoxy, silicone, fiberglass, and other various materials.
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Operated a mill, lathe, tig & mig welding, bandsaw, table saw, disc sander, drill press, vacuum form, etc.
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Worked with all machine tools to fabricate parts.
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Cutting, shaping, and forming parts using lathes, rotary tools, power saws, snips, power brakes, shears, disc sander, and hand files.
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Sculpting: any shape or form using foam, clay, wax, or sculpey.
February 1991 - June 2007
Stan Winston Studios, New Deal Studios, Digital Domain, Warner Bros, Disney Studios, Paramount, Universal, and other effects facilities
MODEL / PROP MAKER /SPECIAL EFFECTS TECHNICIAN
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Efficient in carpentry for set construction
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On-stage and location model stand-by.
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Performed all-stage concept prototyping leading to the finished product.
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Built molds for numerous film/TV commercials and productions using urethane, plaster, epoxy, silicone, fiberglass, and other various materials.
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Understanding of the shop tools and safety protocol
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Worked with all machine tools to fabricate parts.
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Cutting, shaping, and forming parts using lathes, rotary tools, power saws, snips, power brakes, shears, disc sander, and hand files.
TECHNICAL SKILLS
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Adobe illustrator, Photoshop
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AutoCad
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Geomagic Design X
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Gom
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Houdini FX
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Laser Cutting
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Microsoft Office: Word, Excel, Outlook
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Polyworks
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Rhino
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SketchUp
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Solidworks
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3D Printing
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Z Brush
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Mig & Tig Welding
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Operate Mill & Lathe
PROFESSIONAL SKILLS
MODEL MAKING
Built scale models from technical drawings using various shop tools and machines to fabricate, detailing, finishing, and set dressing.
PROP BUILDING
From a small handheld device to an oversized contraption whether it's a non-operational or fully operational working prop to be fabricated and delivered on schedule.
SCULPTING
Using different types of foam or clay to create organic or three-dimensional representations.